Another thing I thought of while looking at the latest game turn.
Selentines have lots of ruins that they are the closest to and basically they are the only ones that can reasonably reach them.
Can 1 or 2 of these be moved more towards the Dwarves?
Also I would say that 1 or 2 along the north coast should go and instead be placed between Elvallie and Sirians. Maybe just north of the three cities. Perhaps 'Druid's Ring' (ahem!)
Posted: Fri May 05, 2006 1:15 am Post subject: Elvallie
Hi there,
Don't have too much to say at this time - or time to say it for that matter. It looks really good though. Thanks Mike, and everyone who's been posting in the forums .
I think it is a great idea to extend the Elvallie woods so that they cover the road and perhaps extend a bit further in other directions as well. More of the woods should probably be made passable, as long as it is done without making the woods more difficult for the elves to defend. Perhaps all of the impassable areas should be kept at single-square-width so that flying units can always be attacked by Elvallie ground units?
I don't think I've seen any response to my suggestion about a serious boat penalty. How do you all feel about that? (I apologize beforehand if I've missed any comments about that!)
My lacking participation in the forum should not be interpreted as a lack in interest. I think it is great that Illuria is being optimized like this, and that everything is left open for discussion.
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